
The monster. You guide a bouncing monster across rough, tricky ground in Canjump, and the only thing you control is the moment it jumps.
The single button. One press sends the monster into the air. It cannot step left or right, so clearing each obstacle comes down entirely to timing.
The rising difficulty. The higher your score climbs, the more intricate the patterns of obstacles and enemies become, and spacing that felt comfortable early on stops working.
The score chase. The goal is to top your own best score. Watch the next obstacle rather than the monster itself, and it becomes easier to jump at the right moment. Geometry Lite leans on the same sense of rhythm.